home *** CD-ROM | disk | FTP | other *** search
/ Komputer for Alle 1999 #8 / 1999 CD 8 (black).iso / maskdemo / DATA1.CAB / Program_Executable_Files / Game / KQ / CONBAX.ANM < prev    next >
Encoding:
INI File  |  1998-12-15  |  11.1 KB  |  571 lines

  1. [conbaxAnimLoops]
  2. classType=KQAnimLoopList
  3.  
  4. ;==This file was created with anmTool.  Do not EVER EVER EVER edit by hand!==
  5.  
  6. checkedRoundingBug=1
  7. nMovement=59
  8. Movement0=attack
  9. Movement1=attack2
  10. Movement2=attackb
  11. Movement3=away
  12. Movement4=away2
  13. Movement5=back
  14. Movement6=backJump
  15. Movement7=backJumpDie
  16. Movement8=backJumpEnd
  17. Movement9=backJumpHold
  18. Movement10=crash
  19. Movement11=die
  20. Movement12=dropweapon
  21. Movement13=fallback
  22. Movement14=fallfwd
  23. Movement15=firedie
  24. Movement16=icedie
  25. Movement17=jump
  26. Movement18=jumpdie
  27. Movement19=jumpend
  28. Movement20=jumphold
  29. Movement21=left
  30. Movement22=magicReact
  31. Movement23=out
  32. Movement24=portal
  33. Movement25=portalx
  34. Movement26=pullunder
  35. Movement27=react
  36. Movement28=reactback
  37. Movement29=right
  38. Movement30=run
  39. Movement31=runJump
  40. Movement32=runJumpDie
  41. Movement33=runJumpHold
  42. Movement34=stop
  43. Movement35=walk
  44. Movement36=waterrun
  45. Movement37=waterwalk
  46. Movement38=attack3
  47. Movement39=badie
  48. Movement40=hero
  49. Movement41=teleportdown
  50. Movement42=teleportup
  51. Movement43=jumprun
  52. Movement44=jumpstop
  53. Movement45=runstopleft
  54. Movement46=runstopright
  55. Movement47=runwaterrun
  56. Movement48=stoprun
  57. Movement49=stoprunstop
  58. Movement50=stopwalk
  59. Movement51=stopwalkstop
  60. Movement52=stopwaterrun
  61. Movement53=stopwaterwalk
  62. Movement54=walkstopleft
  63. Movement55=walkstopright
  64. Movement56=walkwaterwalk
  65. Movement57=waterrunrun
  66. Movement58=waterwalkwalk
  67.  
  68. nRequiredLoops=38
  69. nSpecificLoops=5
  70. nTransitionLoops=16
  71.  
  72. ;Required Animations-------------------------------------------------------
  73. [movement0]
  74. frames0=18
  75. loop=Ba_atack.kqs Ba_atack 0.000000 1.0 0 0
  76. nCue=4
  77. cue0=0.000000 interruptable 1
  78. cue1=0.277778 playsound ba_atack.aud
  79. cue2=0.444444 interruptable 0
  80. cue3=0.500000 do 
  81. nTransition=0
  82.  
  83. [movement1]
  84. frames1=46
  85. loop=Ba_atak2.kqs Ba_atak2 0.000000 1.0 0 0
  86. nCue=7
  87. cue0=0.000000 playsound ba_atakb.aud
  88. cue1=0.521739 footstep
  89. cue2=0.608696 do 
  90. cue3=0.608696 footstep
  91. cue4=0.630435 footstep
  92. cue5=0.847826 footstep
  93. cue6=0.195652 footstep
  94. nTransition=0
  95.  
  96. [movement2]
  97. frames2=21
  98. loop=ba_atakb.KQS ba_atakb 0.000000 1.0 0 0
  99. nCue=6
  100. cue0=0.000000 interruptable 1
  101. cue1=0.523810 footstep
  102. cue2=0.095238 playsound ba_atak2.aud
  103. cue3=0.238095 footstep
  104. cue4=0.238095 interruptable 0
  105. cue5=0.333333 do 
  106. nTransition=0
  107.  
  108. [movement3]
  109. frames3=14
  110. loop=Ba_shth.kqs Ba_shth 0.000000 1.0 0 0
  111. nCue=1
  112. cue0=0.357143 playsound ba_shth.aud
  113. nTransition=0
  114.  
  115. [movement4]
  116. frames4=42
  117. loop=Ba_shth2.kqs Ba_shth2 0.000000 1.0 0 0
  118. nCue=1
  119. cue0=0.000000 playsound ba_shth2.aud
  120. nTransition=0
  121.  
  122. [movement5]
  123. frames5=21
  124. loop=Ba_walk.kqs Ba_walk 0.952381 -1.0 1 1
  125. nCue=2
  126. cue0=0.000000 footstep
  127. cue1=0.476190 footstep
  128. nTransition=0
  129.  
  130. [movement6]
  131. frames6=19
  132. loop=Ba_bkjmp.kqs Ba_bkjmp 0.000000 1.0 0 0
  133. nCue=1
  134. cue0=0.368421 playsound jump.aud
  135. nTransition=0
  136.  
  137. [movement7]
  138. frames7=11
  139. loop=ba_bkdie.kqs ba_bkdie 0.000000 1.0 0 0
  140. nCue=1
  141. cue0=0.000000 playsound jumpdie.aud
  142. nTransition=0
  143.  
  144. [movement8]
  145. frames8=12
  146. loop=ba_bkstp.kqs ba_bkstp 0.000000 1.0 0 0
  147. nCue=2
  148. cue0=0.083333 footstep
  149. cue1=0.166667 footstep
  150. nTransition=0
  151.  
  152. [movement9]
  153. frames9=4
  154. loop=ba_bkhld.kqs ba_bkhld 0.000000 1.0 1 1
  155. nCue=0
  156. nTransition=0
  157.  
  158. [movement10]
  159. frames10=8
  160. loop=ba_crash.KQS ba_crash 0.000000 1.0 0 0
  161. nCue=3
  162. cue0=0.000000 playsound crash.aud
  163. cue1=0.500000 footstep
  164. cue2=0.875000 footstep
  165. nTransition=0
  166.  
  167. [movement11]
  168. frames11=57
  169. loop=Ba_die.kqs Ba_die 0.000000 1.0 0 0
  170. nCue=4
  171. cue0=0.000000 playsound ba_die.aud
  172. cue1=0.245614 footstep
  173. cue2=0.473684 footstep
  174. cue3=0.789474 footstep
  175. nTransition=0
  176.  
  177. [movement12]
  178. frames12=9
  179. loop=ba_dtht.KQS ba_dtht 0.000000 1.0 0 0
  180. nCue=1
  181. cue0=0.000000 playsound c_dropit.aud
  182. nTransition=0
  183.  
  184. [movement13]
  185. frames13=32
  186. loop=Ba_stop.kqs Ba_stop 0.000000 1.0 1 1
  187. nCue=0
  188. nTransition=4
  189. transition0=-1 run 0.800000 stoprun
  190. ;toFrames0=15
  191. transition1=-1 walk 0.250000 stopwalk
  192. ;toFrames1=20
  193. transition2=-1 waterrun 0.526316 stopwaterrun
  194. ;toFrames2=19
  195. transition3=-1 waterwalk 0.000000 stopwaterwalk
  196. ;toFrames3=24
  197.  
  198. [movement14]
  199. frames14=32
  200. loop=Ba_stop.kqs Ba_stop 0.000000 1.0 1 1
  201. nCue=0
  202. nTransition=4
  203. transition0=-1 run 0.800000 stoprun
  204. ;toFrames0=15
  205. transition1=-1 walk 0.250000 stopwalk
  206. ;toFrames1=20
  207. transition2=-1 waterrun 0.526316 stopwaterrun
  208. ;toFrames2=19
  209. transition3=-1 waterwalk 0.000000 stopwaterwalk
  210. ;toFrames3=24
  211.  
  212. [movement15]
  213. frames15=115
  214. loop=c_fdie.KQS c_fdie 0.000000 1.0 0 0
  215. nCue=1
  216. cue0=0.000000 playsound firedie.aud
  217. nTransition=0
  218.  
  219. [movement16]
  220. frames16=42
  221. loop=C_iced.kqs C_iced 0.000000 1.0 0 0
  222. nCue=1
  223. cue0=0.000000 playsound c_iced.aud
  224. nTransition=0
  225.  
  226. [movement17]
  227. frames17=21
  228. loop=Ba_jump.kqs Ba_jump 0.000000 1.0 0 0
  229. nCue=1
  230. cue0=0.380952 playsound jump.aud
  231. nTransition=0
  232.  
  233. [movement18]
  234. frames18=11
  235. loop=ba_jdie.kqs ba_jdie 0.000000 1.0 0 0
  236. nCue=1
  237. cue0=0.000000 playsound jumpdie.aud
  238. nTransition=0
  239.  
  240. [movement19]
  241. frames19=11
  242. loop=ba_jstp.kqs ba_jstp 0.000000 1.0 0 0
  243. nCue=2
  244. cue0=0.000000 footstep
  245. cue1=0.090909 footstep
  246. nTransition=0
  247.  
  248. [movement20]
  249. frames20=3
  250. loop=ba_jhld.kqs ba_jhld 0.000000 1.0 1 1
  251. nCue=0
  252. nTransition=0
  253.  
  254. [movement21]
  255. frames21=16
  256. loop=Ba_pivlt.kqs Ba_pivlt 0.000000 1.0 1 1
  257. nCue=2
  258. cue0=0.937500 footstep
  259. cue1=0.500000 footstep
  260. nTransition=0
  261.  
  262. [movement22]
  263. frames22=46
  264. loop=Ba_wprct.kqs Ba_wprct 0.000000 1.0 0 0
  265. nCue=5
  266. cue0=0.065217 footstep
  267. cue1=0.804348 footstep
  268. cue2=0.826087 footstep
  269. cue3=0.086957 footstep
  270. cue4=0.108696 playsound Magicrct.aud
  271. nTransition=0
  272.  
  273. [movement23]
  274. frames23=16
  275. loop=Ba_draw.kqs Ba_draw 0.000000 1.0 0 0
  276. nCue=2
  277. cue0=0.000000 playsound ba_draw.aud
  278. cue1=0.312500 footstep
  279. nTransition=0
  280.  
  281. [movement24]
  282. frames24=21
  283. loop=C_portl.kqs C_portl 0.000000 1.0 0 0
  284. nCue=1
  285. cue0=0.000000 playsound Portal.aud
  286. nTransition=0
  287.  
  288. [movement25]
  289. frames25=31
  290. loop=c_portlb.KQS c_portlb 0.000000 1.0 0 0
  291. nCue=4
  292. cue0=0.000000 playsound Portalb.aud
  293. cue1=0.516129 footstep
  294. cue2=0.548387 footstep
  295. cue3=0.935484 footstep
  296. nTransition=0
  297.  
  298. [movement26]
  299. frames26=70
  300. loop=Ba_drdn.kqs Ba_drdn 0.000000 1.0 0 0
  301. nCue=1
  302. cue0=0.000000 playsound Under.aud
  303. nTransition=0
  304.  
  305. [movement27]
  306. frames27=12
  307. loop=Ba_react.kqs Ba_react 0.000000 1.0 0 0
  308. nCue=1
  309. cue0=0.000000 playsound Conrouch.aud
  310. nTransition=0
  311.  
  312. [movement28]
  313. frames28=19
  314. loop=Ba_rctbk.kqs Ba_rctbk 0.000000 1.0 0 0
  315. nCue=3
  316. cue0=0.000000 playsound Conrowbk.aud
  317. cue1=0.631579 footstep
  318. cue2=0.421053 footstep
  319. nTransition=0
  320.  
  321. [movement29]
  322. frames29=16
  323. loop=Ba_pivrt.kqs Ba_pivrt 0.000000 1.0 1 1
  324. nCue=2
  325. cue0=0.937500 footstep
  326. cue1=0.562500 footstep
  327. nTransition=0
  328.  
  329. [movement30]
  330. frames30=15
  331. loop=Ba_run.kqs Ba_run 0.000000 1.0 1 1
  332. nCue=2
  333. cue0=0.000000 footstep
  334. cue1=0.466667 footstep
  335. nTransition=4
  336. transition0=-1 stop 0.000000 runstopright
  337. ;toFrames0=32
  338. transition1=-1 waterrun 0.000000 runwaterrun
  339. ;toFrames1=19
  340. transition2=0.800000 stop 0.000000 stoprunstop
  341. ;toFrames2=32
  342. transition3=0.533333 stop 0.000000 runstopleft
  343. ;toFrames3=32
  344.  
  345. [movement31]
  346. frames31=20
  347. loop=Ba_rjump.kqs Ba_rjump 0.000000 1.0 0 0
  348. nCue=1
  349. cue0=0.100000 playsound jump.aud
  350. nTransition=0
  351.  
  352. [movement32]
  353. frames32=11
  354. loop=ba_rjdie.kqs ba_rjdie 0.000000 1.0 0 0
  355. nCue=1
  356. cue0=0.000000 playsound jumpdie.aud
  357. nTransition=0
  358.  
  359. [movement33]
  360. frames33=3
  361. loop=ba_rjhld.kqs ba_rjhld 0.000000 1.0 1 1
  362. nCue=0
  363. nTransition=2
  364. transition0=-1 run 0.000000 jumprun
  365. ;toFrames0=15
  366. transition1=-1 stop 0.000000 jumpstop
  367. ;toFrames1=32
  368.  
  369. [movement34]
  370. frames34=32
  371. loop=Ba_stop.kqs Ba_stop 0.000000 1.0 1 1
  372. nCue=0
  373. nTransition=4
  374. transition0=-1 run 0.800000 stoprun
  375. ;toFrames0=15
  376. transition1=-1 walk 0.250000 stopwalk
  377. ;toFrames1=20
  378. transition2=-1 waterrun 0.526316 stopwaterrun
  379. ;toFrames2=19
  380. transition3=-1 waterwalk 0.000000 stopwaterwalk
  381. ;toFrames3=24
  382.  
  383. [movement35]
  384. frames35=20
  385. loop=Ba_walk.kqs Ba_walk 0.000000 1.0 1 1
  386. nCue=2
  387. cue0=0.000000 footstep
  388. cue1=0.500000 footstep
  389. nTransition=4
  390. transition0=0.500000 stop 0.000000 walkstopright
  391. ;toFrames0=32
  392. transition1=0.900000 stop 0.000000 walkstopleft
  393. ;toFrames1=32
  394. transition2=0.900000 waterwalk 0.000000 walkwaterwalk
  395. ;toFrames2=24
  396. transition3=0.100000 stop 0.000000 stopwalkstop
  397. ;toFrames3=32
  398.  
  399. [movement36]
  400. frames36=19
  401. loop=Ba_swrun.kqs Ba_swrun 0.000000 1.0 1 1
  402. nCue=2
  403. cue0=0.000000 footstep
  404. cue1=0.526316 footstep
  405. nTransition=1
  406. transition0=0.526316 run 0.266667 waterrunrun
  407. ;toFrames0=15
  408.  
  409. [movement37]
  410. frames37=24
  411. loop=Ba_swwlk.kqs Ba_swwlk 0.000000 1.0 1 1
  412. nCue=2
  413. cue0=0.000000 footstep
  414. cue1=0.500000 footstep
  415. nTransition=1
  416. transition0=1.000000 walk 0.100000 waterwalkwalk
  417. ;toFrames0=20
  418.  
  419. ;Specific Animations-------------------------------------------------------
  420. [movement38]
  421. frames38=89
  422. loop=hma_ba.KQS hma_ba 0.000000 1.0 0 0
  423. nCue=0
  424. nTransition=0
  425.  
  426. [movement39]
  427. frames39=201
  428. loop=babadie.KQS babadie 0.000000 1.0 0 0
  429. nCue=0
  430. nTransition=0
  431.  
  432. [movement40]
  433. frames40=71
  434. loop=baims11.KQS baims11 0.000000 1.0 0 0
  435. nCue=0
  436. nTransition=0
  437.  
  438. [movement41]
  439. frames41=21
  440. loop=c_xprtdn.kqs c_xprtdn 0.000000 1.0 0 0
  441. nCue=1
  442. cue0=0.000000 playsound poofdown.aud
  443. nTransition=0
  444.  
  445. [movement42]
  446. frames42=22
  447. loop=c_xport.kqs c_xport 0.000000 1.0 0 0
  448. nCue=3
  449. cue0=0.000000 playsound poofup.aud
  450. cue1=0.727273 footstep
  451. cue2=0.772727 footstep
  452. nTransition=0
  453.  
  454. ;Transition Animations-----------------------------------------------------
  455. [movement43]
  456. frames43=4
  457. loop=Ba_jmprn.kqs Ba_jmprn 0.000000 1.0 0 0
  458. nCue=1
  459. cue0=0.000000 footstep
  460. nTransition=0
  461.  
  462. [movement44]
  463. frames44=16
  464. loop=Ba_jmpst.kqs Ba_jmpst 0.000000 1.0 0 0
  465. nCue=2
  466. cue0=0.062500 footstep
  467. cue1=0.125000 footstep
  468. nTransition=0
  469.  
  470. [movement45]
  471. frames45=14
  472. loop=Ba_rstpl.kqs Ba_rstpl 0.000000 1.0 0 0
  473. nCue=2
  474. cue0=0.285714 footstep
  475. cue1=0.642857 footstep
  476. nTransition=0
  477.  
  478. [movement46]
  479. frames46=11
  480. loop=Ba_rstpr.kqs Ba_rstpr 0.000000 1.0 0 0
  481. nCue=1
  482. cue0=0.000000 footstep
  483. nTransition=0
  484.  
  485. [movement47]
  486. frames47=11
  487. loop=Ba_rnsrn.kqs Ba_rnsrn 0.000000 1.0 0 0
  488. nCue=1
  489. cue0=0.000000 footstep
  490. nTransition=0
  491.  
  492. [movement48]
  493. frames48=12
  494. loop=Ba_stprn.kqs Ba_stprn 0.000000 1.0 0 0
  495. nCue=1
  496. cue0=0.500000 footstep
  497. nTransition=0
  498.  
  499. [movement49]
  500. frames49=11
  501. loop=Ba_strst.kqs Ba_strst 0.000000 1.0 0 0
  502. nCue=2
  503. cue0=0.181818 footstep
  504. cue1=0.454545 footstep
  505. nTransition=0
  506.  
  507. [movement50]
  508. frames50=4
  509. loop=Ba_stpwk.kqs Ba_stpwk 0.000000 1.0 0 0
  510. nCue=0
  511. nTransition=0
  512.  
  513. [movement51]
  514. frames51=9
  515. loop=Ba_stwst.kqs Ba_stwst 0.000000 1.0 0 0
  516. nCue=2
  517. cue0=0.111111 footstep
  518. cue1=0.666667 footstep
  519. nTransition=0
  520.  
  521. [movement52]
  522. frames52=10
  523. loop=Ba_stpsr.kqs Ba_stpsr 0.000000 1.0 0 0
  524. nCue=1
  525. cue0=0.100000 footstep
  526. nTransition=0
  527.  
  528. [movement53]
  529. frames53=11
  530. loop=Ba_stpsw.kqs Ba_stpsw 0.000000 1.0 0 0
  531. nCue=1
  532. cue0=0.000000 footstep
  533. nTransition=0
  534.  
  535. [movement54]
  536. frames54=7
  537. loop=Ba_wstpl.kqs Ba_wstpl 0.000000 1.0 0 0
  538. nCue=2
  539. cue0=0.142857 footstep
  540. cue1=0.571429 footstep
  541. nTransition=0
  542.  
  543. [movement55]
  544. frames55=10
  545. loop=Ba_wstpr.kqs Ba_wstpr 0.000000 1.0 0 0
  546. nCue=1
  547. cue0=0.400000 footstep
  548. nTransition=0
  549.  
  550. [movement56]
  551. frames56=12
  552. loop=Ba_wkswk.kqs Ba_wkswk 0.000000 1.0 0 0
  553. nCue=1
  554. cue0=0.000000 footstep
  555. nTransition=0
  556.  
  557. [movement57]
  558. frames57=10
  559. loop=Ba_srnrn.kqs Ba_srnrn 0.000000 1.0 0 0
  560. nCue=1
  561. cue0=0.800000 footstep
  562. nTransition=0
  563.  
  564. [movement58]
  565. frames58=12
  566. loop=Ba_swkwk.kqs Ba_swkwk 0.000000 1.0 0 0
  567. nCue=1
  568. cue0=0.250000 footstep
  569. nTransition=0
  570.  
  571.